House Rules
(may not be my house
but these are still my rules)
The Most Important
Rule
The DM is always right.
Problem? There are monsters in
the Epic Level Handbook.
Classes
· Certain classed are forbidden to certain races. Classes in the Player’s Handbook are included on the race table. Other classes may be forbidden to certain races at DM’s discretion.
· See New Character Creation for other Class Rules
Core Books
Any class, feat, skill, or spell may be chosen out of the following books:
Player’s Handbook
Complete Adventurer
Complete Arcane
Complete Divine
Complete Warrior
Death and
Dismemberment
The rules for bringing back the dead are on page 171 of the PHB. We will use them, complete with loss of constitution and level. Additionally, anytime someone is raised or has a limb regenerated there is a 10% cumulative chance of failure. The caster may add their level to the roll. However a natural 0 is always a failure and a natural 100 is always a success.
Fumble Rules
On a 1 roll another d20. A result of 1 or 2 is a fumble.
(2) Weapon dropped in adjacent square
(1) Prone and weapon dropped 10 ft away (roll random direction)
(2) String undone. Can be restrung next round as standard action.
(1) String broken.
(2) Prone. Missile missed.
(1) Prone. Missile hits random target.
(2) Prone.
(1) Prone. Take half damage from attack.
(2) Prone. Spell lost.
(1) Prone. Spell lost. Take 1 + ½ spell level damage.
Natural 20 on To Hit
Prestige Classes
Please see DM at least one level before choosing a prestige class. Many are associated with a specific organization and are available only to members.
Races
Skill Checks
Spells
· Identify Spell – Takes 8 hours to cast and a 100gp or more pearl. Only determines single most basic function of item. Straight out of PHB.
· Components – You will be assumed to have the regular spell components (no gp amount given in description). You will have to purchase expensive components (price given).
Thieves’ Cant
Doesn’t exist as a language. Various organizations, including thieves’ guilds, use a system of hand signals. These are usually very simple signals and very from guild to guild. One signal can have various meanings depending on the circumstances. Example meanings of signals include: